Doom & Quake

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Doom & Quake

Post by Princess MeowsePad » 4 months ago

Doom and Quake sort of created the molds for single-player and multiplayer first person shooters, respectively. It seems like most shooters that are released sort of follow their model.
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Doom & Quake

Post by slooroo » 4 months ago

Princess MeowsePad wrote:
4 months ago
Doom and Quake sort of created the molds for single-player and multiplayer first person shooters, respectively. It seems like most shooters that are released sort of follow their model.
Oh Doom, Quake, Duke Nukem, and Wolfenstein definitely created the model pretty much all FPS follow. Of course later titles like Halo influenced the genre too and Call of Duty.

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Doom & Quake

Post by Princess MeowsePad » 3 months ago

Call of Duty, I would argue, is more of a cookie-cutter game than anything. It kind of did the same thing that World of Warcraft did in the MMORPG genre. They took ideas from other games, put them together and made them more accessible to people who aren't serious gamers, and did a massive marketing campaign to appeal to casual gamers who never really would have played online games otherwise. They're not innovative or quality by any stretch of the imagination, but they are successful because they managed to draw people who weren't really interested in gaming before.
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Doom & Quake

Post by slooroo » 3 months ago

Princess MeowsePad wrote:
3 months ago
Call of Duty, I would argue, is more of a cookie-cutter game than anything.
Perhaps but I would still call it an influential title to the genre. It played a major role in making WW2 shooters popular awhile then made modern day shooters popular awhile.

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Doom & Quake

Post by Princess MeowsePad » 3 months ago

slooroo wrote:
3 months ago
Princess MeowsePad wrote:
3 months ago
Call of Duty, I would argue, is more of a cookie-cutter game than anything.
Perhaps but I would still call it an influential title to the genre. It played a major role in making WW2 shooters popular awhile then made modern day shooters popular awhile.
Yes, I'd say it was influential. I'd also say that it is part of the reason that there is very little innovation and creativity in the FPS genre now. Everyone saw how much Call of Duty blew up and wants to replicate it.
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Doom & Quake

Post by slooroo » 3 months ago

Princess MeowsePad wrote:
3 months ago
Yes, I'd say it was influential. I'd also say that it is part of the reason that there is very little innovation and creativity in the FPS genre now. Everyone saw how much Call of Duty blew up and wants to replicate it.
I think there's been some FPS titles that have tried to do something a little different but just couldn't beat out the hype Call of Duty had. In recent years alone I know Titanfall tried to mix in the use of mechs with FPS combat. Bethesda emphasized the blood, gore, and hyper violence for the newer Doom releases which went over well. Running With Scissors came out of nowhere with DLC for Postal 2 which was super fun.

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Re: Doom & Quake

Post by Spook of the lost » 1 month ago

for me, halo was my stress release but I love booting DOOM or Quake on Mimir, my xp/dos/98 triboot machine I built for that purpose.

you've not heard the doom soundtrack unless you've heard it with FM Synthesis :smirk:

I still boot both of them from time to time, and the modding community for both are huge.

plus I also have a quake engine based star trek game I run too.

Klingon Honour Guard.

it has a gun that fires a black hole grenade :P as you can imagine it's hilarious tricking the bots into the center of an open map and feeding them to the singularity :-D.

also the zero G maps are really well done in it and can give you a huge advantage if you master them.

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Re: Doom & Quake

Post by slooroo » 1 month ago

I love Halo but I haven't kept up with the franchise since I've played 4. I don't feel like buying an Xbone right now.

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Re: Doom & Quake

Post by Spook of the lost » 1 month ago

lol xbone.

I'm the same, I stopped at 3, haven't gotten around to getting anything past a 360, and I don't feel like buying spyware and installing it in with the rest of them.

you know last year I actually played quake III at a lan party, it was a lot of fun even if I had to lug thor there (very heavy desktop computer, lots of components and modularity).

suffice to say, I wasn't allowed to use my touch screen for starcraft (too much of an adv compared to keyboard/mouse.), but they didn't say anything about my trackball lol... big mistake.

360 no scope victories in low gravity maps for the win!
quake was fun to play multiplayer in person :-D

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Re: Doom & Quake

Post by slooroo » 1 month ago

I think the Bungie Halos past 3 are worth playing, though in the case of ODST I was disappointed that playing as an ODST soldier didn't feel much different from being a Spartan despite the two being massively different in lore. It's been ages since I've played Quake III. I really like Quake 1 and I can't ass myself to finish Quake 2.

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